By: Russ
Steve Bowbrick and PWC on cable technology issues
Great post over at bowblog, describing the inability of UK cable to harness PVR technology, and criticising the industry for its VOD efforts.
You should also check out PWC�s recent cable industry review entitled - �Big Bets for the U.S. Cable Industry�. (Colourful, full of tables, and loaded with predictions - It looks like something Ofcom would have authored!) Some nuggets:
* The average American household now receives about 100 video channels (out of a universe of more than 300).
* 86 percent of American households are multi-channel (67 percent of those are cable, the remainder are mostly satellite or new technologies).
* Overall, PWC does not expect either multi-channel household penetration or channel availability to increase significantly, or play a significant part in new revenue opportunities.
* The market size? Well, the so-called �triple-play� (cable TV, internet and internet telephony), which most U.S. cable companies can already deliver, will be $160 billion in 2008. Add mobile telephony to that and the buffet size increases to $275 billion.
* Near term growth for the industry will not be video-related, but services such as internet telephony.
* HDTV is the �gold standard� and will increase in penetration from 8 percent of households today to about 53 percent of households by 2008. [Comment: I think there will be more robust take-up than PWC predicts. Every guy I know drools over these HDTV sets in BestBuy.]
* Page 31 gets to Steve Bowbrick�s issue of DVR versus VOD. You can easily spot what may be the answer to the riddle of why the cable industry probably prefers VOD � technical control over advertising (ability to limit advert-skipping and deliver customised adverts). Actually page 34, figure 7 covers this nicely.
* My criticism of the report. While PWC mentions �games� a few times in the report, it underreports what is otherwise the most important interactive media trend in recent years. Video games, and consumers increasing interactive play on broadband platforms. Case-in-point: HALO-2. When Bill Gates was doing Microsoft�s press activities associated with CES earlier this month, he said something like XBOX-Live users played 69 million online hours of HALO-2 over a two-month period. 69 million hours! That�s one video game. On one platform for a period of less than 60 days. Not counting the millions of hours gamers played off-line. That number just staggers me.
Stay tuned, folks�

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